Experimental Combat Brigade: Difference between revisions

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(Created page with "Not really a brigade per se Size varies constantly Can take temporary command of other units for use in exercises Tough to get into Try anything that might give you an edge, r...")
 
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Not really a brigade per se
* Not really a brigade per se
Size varies constantly
* Size varies constantly
Can take temporary command of other units for use in exercises
* Can take temporary command of other units for use in exercises
Tough to get into
* Tough to get into
Try anything that might give you an edge, regardless of the downside - from sharp-sticks to nukes
* Try anything that might give you an edge, regardless of the downside - from sharp-sticks to nukes
Experimental designs as well as tactics
* Experimental designs as well as tactics
Creative thinkers only - outside the box - challenge assumptions and preconceptions
* Creative thinkers only - outside the box - challenge assumptions and preconceptions
Independent unit with own Quarter Master personnel and facilities
* Independent unit with own Quarter Master personnel and facilities
Members usually rotate through, leaving and returning to their original units after 1-5 year rotations.  There are exceptions
* Members usually rotate through, leaving and returning to their original units after 1-5 year rotations.  There are exceptions
Multi-disciplinary - includes all branches of military including reserves, navy, civil defense, and intelligence service
* Multi-disciplinary - includes all branches of military including reserves, navy, civil defense, and intelligence service
Becomes the Experimental Combat Division with 3 brigades after [[Operation Osiris|Operation Osiris]] - 1st (orginal ECB), 2nd (Clan Crimson Hawk), 3rd (Opposing Force)
* Becomes the Experimental Combat Division with 3 brigades after [[Operation Osiris|Operation Osiris]] - 1st (orginal ECB), 2nd (Clan Crimson Hawk), 3rd (Opposing Force)

Revision as of 01:01, 8 July 2012

  • Not really a brigade per se
  • Size varies constantly
  • Can take temporary command of other units for use in exercises
  • Tough to get into
  • Try anything that might give you an edge, regardless of the downside - from sharp-sticks to nukes
  • Experimental designs as well as tactics
  • Creative thinkers only - outside the box - challenge assumptions and preconceptions
  • Independent unit with own Quarter Master personnel and facilities
  • Members usually rotate through, leaving and returning to their original units after 1-5 year rotations. There are exceptions
  • Multi-disciplinary - includes all branches of military including reserves, navy, civil defense, and intelligence service
  • Becomes the Experimental Combat Division with 3 brigades after Operation Osiris - 1st (orginal ECB), 2nd (Clan Crimson Hawk), 3rd (Opposing Force)