Wolfhound: Difference between revisions

From Drew's Battletech Wiki
Line 24: Line 24:


Designed as part of a competition for a new light command mech, the small design team consisted of two former members of the [[Crimson Lancers|Crimson Lancers]] who had recently returned from the Inner Sphere. Inspired by the performance of the Federated Commonwealth's Wolfhound battlemech, and with 2nd RSAB intelligence having acquired the design plans for it, a detailed analysis showed it to be a fundamentally sound design that could be used as a good starting point for the team's design.
Designed as part of a competition for a new light command mech, the small design team consisted of two former members of the [[Crimson Lancers|Crimson Lancers]] who had recently returned from the Inner Sphere. Inspired by the performance of the Federated Commonwealth's Wolfhound battlemech, and with 2nd RSAB intelligence having acquired the design plans for it, a detailed analysis showed it to be a fundamentally sound design that could be used as a good starting point for the team's design.
Despite the initial misgivings of many involved, the Wolfhound performed superbly and was selected to be put into full production.


==Design==
==Design==

Revision as of 15:46, 13 October 2017


|
Wolfhound
Model WLF-2R Mk. I
Production information
Tech Base 2nd RSAB
Introduced 3041
Technical specifications
Mass 35 Tons tons
Engine 315 XL Fusion
Top Speed 162 km/h
Jump Capability 0 m
Armament 1 x ER Large Laser, 2 x ER Medium Laser, 1 x Medium Pulse Laser, 1 x ER Small Laser
Heat Sinks 10 Double Heat Sinks
Armor 2nd RSAB Ferro-Fibrous
Equipment 1 x Laser AMS



Overview

The Wolfhound is the first 2nd RSAB battlemech based on an Inner Sphere design.

Designed as part of a competition for a new light command mech, the small design team consisted of two former members of the Crimson Lancers who had recently returned from the Inner Sphere. Inspired by the performance of the Federated Commonwealth's Wolfhound battlemech, and with 2nd RSAB intelligence having acquired the design plans for it, a detailed analysis showed it to be a fundamentally sound design that could be used as a good starting point for the team's design.

Despite the initial misgivings of many involved, the Wolfhound performed superbly and was selected to be put into full production.

Design

The design team swapped out the original Wolfhound's internal structure, engine, armour, cockpit for state of the art 2nd RSAB components. This allowed the designers to maximize the mech's armour while upgrading it's top speed to over 160 km/h. While not jump-capable, the design's speed and weapons load compensated adequately. As with the original design, the mech is entirely ammunition independent. The weapons layout is very similar to the original design, with an ER Large Laser in the right arm and an ER Medium Laser in each torso. A Medium Pulse Laser in the centre torso with an ER Medium Laser in the head rounds out the offensive capabilities.

A laser anti-missile system upgrades the defensive capability considerably but can lead to significant heat buildup should the mech be subjected to multiple simultaneous bombardments.

The mech is equipped with 10 double heat sinks which can handle the anticipated heat load, assuming the anti-missile system is not in constant use.

As a command mech, the designers included upgraded communications systems which have been reinforced against EM interference.

Usage

While the initial reaction of most pilots to an Inner Sphere-inspired mech was negative, the involvement of Crimson Lancer members, who are highly regarded within the 2nd RSAB, convinced most pilots and commanders to approach the design with an open mind.

Intended to be used to command a light lance or company, the mech is expected to use its speed and long range weaponry to support more mobile mech while coordinating the battle with its superior communication equipment. The mech can also provide defensive cover to its lance mates against missile attacks as most light mechs do not tend to mount anti-missile systems.

As a standalone unit, the mech is intended to act as a harasser or a deep raider behind enemy lines. The lack of dependency on ammunition allows the unit to be more patient when making hit-and-run attacks. Despite carrying the maximum armour possible, the mech is not able to go toe-to-toe with much heavier designs. Its mobility is its best defense against a better-armed opponent.

Variants

Fusce fermentum odio nec arcu. Maecenas tempus, tellus eget condimentum rhoncus, sem quam semper libero, sit amet adipiscing sem neque sed ipsum. Cras sagittis. Praesent nonummy mi in odio. Etiam feugiat lorem non metus.

Praesent egestas tristique nibh. Donec sodales sagittis magna. Fusce convallis metus id felis luctus adipiscing. Suspendisse pulvinar, augue ac venenatis condimentum, sem libero volutpat nibh, nec pellentesque velit pede quis nunc. Aenean imperdiet.

Quirks

  • Easy to Maintain
  • Command Battlemech