Grand Pathfinder: Difference between revisions

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** Generally have 6 looking "into" current system and the remaining 2 looking "out of" the current system
** Generally have 6 looking "into" current system and the remaining 2 looking "out of" the current system
* 8 Explorer designs
* 8 Explorer designs
** Based on [[Deep Range Recon Patrol|Deep Range Recon Patrol]](DRRP) Designs to traverse systems.
** Based on [[Deep Range Recon Patrol|Deep Range Recon Patrol]]([[Deep Range Recon Patrol|DRRP]]) Designs to traverse systems.
* 4 docking collars are usually left empty
* 4 docking collars are usually left empty
** Empty collars tend to be oriented parallel to the direction of thrust
** Empty collars tend to be oriented parallel to the direction of thrust

Revision as of 23:13, 5 December 2017

Overview

The Grand Pathfinder class explorer ship was designed for the Deep Periphery Survey Detachment(DPSD) as their ultra long-range survey ships. Intended to operate for over 5 years at a time without supply, the Great Pathfinders' role is to be the first to explore new systems as part of the DPSD push rimward exploring the Deep Periphery.

Primary duties

  • Initial stellar survey to develop basic navigational data
  • Deployment and maintenance of automated HPG relay stations

Design

  • Highly compartmentalized and reinforced
  • Shorter than expected but with a large radius
  • Very large emergence signature
  • Flexible configurability of many internal and external spaces
    • Designed for future mission types and parameters
  • Inspired by the Star League Newgrange YardShip.

Dropships

  • 8 Supply/tanker dropships to supplement onboard supplies
    • Supply/Tanker dropships are docked with collars that are oriented parallel to the direction of thrust so they can remain attached while the ship's engines are active.
  • 8 Science-specific designs
    • Deep space tracking
    • Telescopes
    • Other specialized scientific equipment
    • Generally have 6 looking "into" current system and the remaining 2 looking "out of" the current system
  • 8 Explorer designs
  • 4 docking collars are usually left empty
    • Empty collars tend to be oriented parallel to the direction of thrust

Facilities

  • 8 400m grav decks
  • Extensive kitchen and recreational facilities
  • Large hydroponic bays for fresh vegetables and fruits
  • All large 1st class cabins for crew and passengers
    • Operational crew vs. scientific crew (passengers)
    • Rarely makes full use of passenger quarters except to supplement dropship accommodations
  • 2 HPG's

Cargo

  • Variable-configuration space
    • Supplies
    • Fuel
    • Supplemental small craft/fighter cubicles (can connect to and expand existing facilities)
    • External access for scientific equipment
  • Usually a significant store of spare parts for the ship and attendant dropships
  • Multiple HPG relays and deployment equipment

Operations

  • Ship almost always jumps to the Zenith or Nadir points and remains at station-keeping
  • Deployment of exploratory and scientific dropships
    • Exploratory dropships make passes through the system to get basic data on planets and other bodies
  • Ship rarely uses its planetary drive
  • Ship only makes one jump at a time, thus leaving 2 charges in its Lithium-Fusion batteries at all times.
  • Ship can jump to a pirate point if it is deemed prudent for information gathering or to recover dropships
  • Missions are not geared toward direct, physical planetary exploration. That is left for follow-up missions
    • Meant to do rapid flybys to gain initial assay data and navigational information

Weapons and Armour

  • Very heavy armour is intended to buy time to escape - while very heavy it is not intended to encourage the ship to stand and fight
  • Weapons are a defensive measure, both against potential hostile forces but also for asteroid impacts.
    • Naval weaponry consists of 12 Heavy Naval Gauss Rifles with 4800 rounds total supporting 60 Naval Laser-60's
      • Geared to defense
    • Supporting weaponry consist of an array of fighter-scale laser weapons for anti-aircraft and anti-missile duty
    • Laser AMS and Capital-AMS systems create effective screens.

Stats

  • Mass: 2,400,000 tons
  • Thrust: 1G
  • Max Thrust: 1.5G
  • Fuel: 250,000 tons
    • 6,325 days worth at 1G
  • 5 ,500 Double Heat Sinks (Plus 807 free HS)
  • 8 x 400m Grav Decks
  • 10 MASH Theaters
  • 14 Field Kitchens
  • 200 Heavy Battlearmour Cubiclies
  • 800 Light Battlearmour Cubicles
  • 2 Mobile HPG's
  • 36 Aerospace Fighters
  • 24 Small Craft
  • 12 Fighter/Small Craft Doors
  • 28 Docking Collars

Crew

850 First Class Crew Quarters

  • 48 Officers
  • 130 Crew members
  • 140 Gunners
  • 40 Aerospace Pilots
  • 48 Small craft Pilots
  • 120 Aerospace technicians
  • 4 HPG technicians
  • 44 Field Kitchen personnel
  • 16 Doctors
  • 60 Nurses
  • 200 Marines

1,000 First Class Passenger Quarters

250 Life Boats

250 Escape Pods

Armour/Structure

Structural Integrity: 200 KF Drive Integrity: 43 Jump Sail Integrity: 9 Armour: 9,600 tons

  • Fore: 2,260
  • Fore Sides: 2,260
  • Aft Sides: 2,260
  • Aft: 2,260

Cargo

Cargo: 212,617.5 Tons

Weapons

  • 12 x Heavy Naval Gauss (with 4800 shots)
  • 60 x Naval Laser-60
  • 120 x Laser Anti-Missile System
  • 120 x Large Pulse Laser
  • 60 x Capital Anti-Missile System
  • 120 x Medium Pulse Laser
  • 120 x ER Large Laser