2nd RSAB Battlemech Design Philosophy

From Drew's Battletech Wiki
Revision as of 14:03, 21 May 2014 by WikiAdmin (talk | contribs)
  • Focus on long term survivability and maintainability
  • Expanded on the modular replacement system in the SLDF Mercury Battlemech
    • Weapons, limbs, actuators, and other components are very easy to replace drastically reducing maintenance time
    • Mechs of a given weight tend to use the same type, or one of a small group, of actuators and chassis styles (for that weight class and mainly for the lower torsos and legs)
  • Omni technology was investigated but abandoned before several of the major issues could be solved. This was due to the potential logistical issues of supplying and maintaining multiple pod systems per pilot and per mech design. While the one-on-one tactical advantages were readily apparent, the long-term supply issues dwarfed the advantages.
  • ECB has proposed using designs with two or three fixed configurations that can be swapped (the ECB having solved the remaining Omni issues in the early 2980's) but this policy was not given priority. The idea was to have a long-range weapons mix and a short-range weapons mix, allowing the same Battlemech to be used in open fighting as well as close-quarters (i.e.: urban) situations. The ECB submits this proposal every so often with their regular reports.
    • Arrival and success of the Clans has generated momentum for a reconsideration of the use of some form of Omni technology
  • Large focus on energy weapons or weapons that can conserve ammunition in order to reduce logistic supply issues.
  • Battlemechs are expected NOT to run hot - adequate heat sinks should be built in
  • Ideally, a Battlemech should have maximum armour for its weight
  • The effectiveness of the anti-missile systems generally precludes the use of standard missile systems (LRM's and SRM's) except on old, second line units in the reserves.
  • Mobility is encouraged for all but the heaviest units
  • A preference for long-range combat
    • If a unit is meant to be short range, it should carry significant firepower
  • Use of autocannons has been completely phased out of first-line units as well as most second line units. Not accurate enough and lacking range, despite the damage potential of the higher calibre versions.
  • Missile systems (Stiletto, Rapier, Hellfire, Head-Hunter, etc...) are intended for support role rather than primary weapons.