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From Drew's Battletech Wiki

Welcome to the Pukeko Battletech Wiki

This wiki is intended to contain a variety of information related to my experiences with the Battletech board game and its associated fictional universe. As a once avid player of the game, I didn't want my ideas to end up in the recycling bin so I thought I'd commit them down here in the hopes that they may find new life somewhere out on the web.

At the present time, it will focus on two key components:

2nd Royal Special Assault Brigade

The 2nd Royal Special Assault Brigade was part of an alternate history/future timeline developed in direct response to the introduction of [The Clans].

For a bit of background, with the release of the [Readout: 3050] in 1990, my friends and I were looking forward to a great expansion on the game we loved. In actual fact, we found the introduction of [The Clans] to be a totally imbalanced component to the game. We had been running an ongoing campaign with a [[1]] unit that we had built up and fought with for almost 4 years. We'd taken the unit that started out as a single lance of green [[2]] and turned it into an elite and experience combined-arms regiment. For a lark, we took an elite company against one veteran [[3]] [[4]] and one veteran [[5]] [[6]].

Using only the additional rules provided in the [Readout], the battle was an absolute slaughter. In a scenario where our company had a 3:1 advantage in tonnage, we ended up not standing a chance. After the first several [[7]] attacks took down three heavy [[8]], the infantry was simply removed from the field of play before continuing on with the remainder of the attack. The ultimate result was a loss of 10 units on our side to a total of two (the lightest) on their side. We re-ran the scenario again without the infantry, faring somewhat better but still ultimately losing. We then ran it a third time with (again without the infantry) using [League] era technology to customize our [[9]] and still ended up on the losing side. I should note that this battle was conducted without knowledge of the formal rules of [[10]] or via the use of [Values], neither of which had been expressly detailed at the time. Ultimately, the use of [PPC's] and [Medium Lasers] could not be countered. The range-to-damage ratio of those two weapons were, in our opinion, what ultimately tipped the balance.

Suffice it to say, we more or less just ignored the [The Clans] and that part of the timeline and continued with our own campaigns. On my own, I began imagining a counter-balance to [The Clans]; equally advanced but in different ways and using different tactics. Out of a lot of brainstorming and plotting and re-reading the existing sourcebooks, I decided to come up with another Star League unit that had taken a different path than the Exodus Fleet. My goal was to allow this new power to integrate within the existing history of the Inner Sphere while still leaving it open ended enough to fit in with the ongoing timeline. Ultimately, the Clan Wolverine timeline coupled with the Jihad and Dark Age weren't anything that I had anticipated and they really don't fit with what I originally designed the unit to be. That being said, the unit should fit into most campaigns up to about 3067 and the dissolution of the [Star League].

Power Rules