Crimson Lancers Invader Jumpship

From Drew's Battletech Wiki

Crimson Lancers Invader Jumpship

Equipment Tons
Mass: 152,000 Tons 152,000
K-F Drive: Compact 64,600
K-F Drive Integrity: 5
Jump Sail 38
Jump Sail Integrity: 3
Engine 7,296
Thrust: 3 (1.5 G's)
Maximum Safe Thrust: 5 (2.5 G's)
Burn Rate: 19.75 Tons/G/Day
Fuel: 6,000 Tons (30,000) 6,000
Fuel Pumps 120
Bridge 380
Structure 7,296
Structural Integrity: 60
Heat Sinks: 280+0 [560] 182
Escape Pods: 6 42
Life Boats: 8 56
Fighter Bays: 2 300
Small Craft Bays: 2 400
Small Craft/Fighter Doors: 2 0
Armour: 182
Fore: 42
Sides: 42
Aft Sides: 42
Aft: 43
Crew: 7 Officers, 29 Enlisted, 2 Doctors, 8 Med-Techs, 30 Passengers 640
Weapons 393
24 Laser AMS (4 Per Location)
24 ER Large Lasers (4 Per Location)
24 Large Pulse Lasers (4 Per Location)
1 Mobile HPG
2 Medical (MASH) Theatres
Cargo 41,143

Notes

  • Designed to mimic a standard Invader Jumpship in dimensions
  • Built using warship construction techniques
  • Cargo bays carry extensive spare parts, replacement Battlemechs, fighters, and significant fuel reserves for refuelling dropships.
  • All crew quarters are single occupancy and quite large and comfortable
  • Ship has higher than average thrust capabilities but generally only uses system in station-keeping mode (< 0.1 G)
  • Docking collars have highly secure airlocks to prevent boarding
  • Dimensions match a traditional Invader down to the centimetre
  • Ship is highly automated, much more so than standard jumpships
  • Crew consists of:
    • 1 Commander
    • 1 First Officer (doubles as backup pilot)
    • 2 Navigators/Pilots
    • 3 Fighter Pilots
    • 1 Senior Engineer
    • 5 Junior Engineers
    • 7 Marines (2 trained as medics)
    • 1 Senior Medical Officer
    • 1 Junior Medical Officer
    • 2 General Crewmen