Crimson Lancers: Difference between revisions

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==Unit Composition==
==Unit Composition==
===2932 to 2997===
===2932 to 2997===
* 2 Aerospace Fighter Lances
* 1 Aerospace Fighter Lance
* 1 Battlemech Company
* 1 Battlemech Company
* 1 Jump Laser Platoon (4 squads)
* 1 Jump Laser Platoon (4 squads)

Revision as of 00:30, 8 December 2017

Crimson Lancer's Unit Logo

The Crimson Lancers are an Inner Sphere-based mercenary unit operated by the 2nd Royal Special Assault Brigade's Intelligence Division in conjunction with the 3rd Dark Horse Regiment. The primary purpose of the unit is to gather intelligence on the various Inner Sphere realms. Their secondary purpose is to support (or perform) intelligence operations as required and to assess the status of any remaining Star League facilities.

The unit has been operational in the Inner Sphere since 2932 and has worked for the Lyran Commonwealth, the Draconis Combine, the Free Worlds League, the Magistracy of Canopus, as well as a large number of local world governments. The unit is currently the majority share-holder (51%) of a boron mine on Novo Tressida, within the Magistracy. The mine is a joint venture between the Canopian government and the unit, who procured the equipment necessary to mine and process the Boron.

The unit also acts as a part-time military consultant for the Magistracy providing advice on how to structure various planetary defenses. The Canopian government sees this relationship as mutually beneficial to both parties. The Lancers and Canopians are both able to share in the mine's profits while the unit benefits from a defensively stronger Canopian military, which in turn provides stability, which itself can increase the mine's profits (or at least decrease any chance of disruption).

The unit's logo is a crimson shield with the silhouette of a charging knight armed with a lance.

Early History

The Crimson Lancers began their existence as a mercenary unit on the planet Galetea on February 22nd, 2932. A seemingly battered Union Dropship detached from a commercial transport at and began the journey to the planet known as the Mercenary's Star. Once on Galetea, the unknown unit spread word that they were looking for work as a quick raiding force and advertised themselves as a company-sized unit consisting of mainly medium and heavy Battlemechs as well as a single lance of heavy aerospace fighters.

  • First hired by Free Worlds League for raids on Lyran Commonwealth
  • Feigned weak negotiations with the League in order to secure contract
  • Raids were completely successful
  • Returned to Galetea after completion of 24-month contract
  • Hired by Lyran Commonwealth for raids on Draconis Combine
    • Contract contained "buyout" exit clause
    • Contract also contained full salvage rights
  • Contracts always contain clauses granting the unit complete operational independence
  • Contracts contain "buyout" exit clauses
  • Most contracts are for short-term operations
  • Contracts contain clauses requiring disclosure of full mission details if unit is being used in a diversionary capacity
  • Contracts contain very specific supply and provisioning requirements to stop "company store" syndrome.

Unit Development

  • 2nd RSAB command needed "boots on the ground" to surreptitiously search for Start League facilities and equipment, as well as to gain live intelligence
  • 2nd RSAB intelligence operations to date had focussed on tapping/intercepting HPG signals and passive SIGINT
  • Decision was made to set up a covert but passive intelligence network
  • The need for active assets became readily apparent
  • Passive intelligence could not accurately gather much of the "soft" information required (morale, personality conflicts, etc...)
  • High command also felt the need to actually battle test troops in order to improve training programs
  • 2nd RSAB also relied on HGP relays that were unknown to Com Star and were originally set up to capture and mirror all HPG traffic on a shadow network. Automated relay stations were placed in systems that were uninhabitable, usually around gas giants. 2nd RSAB has maintained and enhanced all parts of the shadow network.
  • Unit generates revenue through investments aided by information from intelligence network

Unit Composition

2932 to 2997

  • 1 Aerospace Fighter Lance
  • 1 Battlemech Company
  • 1 Jump Laser Platoon (4 squads)
  • 1 Foot Laser Platoon (4 squads)
  • 1 Union Dropship

Crimson Lancers Composition from 2932 through to 2297 - Main Page

2997 to 3030

Crimson Lancers Composition from 2297 through to 3030 - Main Page

3030 to 3050

Crimson Lancers Composition from 3030 through to 3050 - Main Page

3050 to ...

Crimson Lancers Composition from 3050 Onwards - Main Page

Miscellaneous

Uniforms

  • Uniforms are standard combat fatigues, with camouflage suited to the current environment. Uniforms have a light kevlar weave meant to stop minor shrapnel and shield from heat. Optional padded flak vests are available
  • Mechwarriors and pilots make use of hybrid neurohelmets and coolant suits that have nearly the capabilities of Star League systems while appearing more like more contemporary designs (greater bulk, less advanced materials).
  • Aerospace pilots wear flak suit that is self-sealing for minor punctures.
  • For combat, infantry have body armour as well as sneak suits available, all bleeding-edge design within the time period they are operating in
  • Dropship/Jumpship crews have day-to-day uniforms much like regular fatigues but tailored more for shipboard operations; during combat situations, crews wear suits that can be sealed against vacuum, using gloves and a helmet. Not ideal for prolonged exposure but useful in case of a hull breach.
  • Rank is subtly displayed on the collar
  • For non-combat situations, berets or caps are worn that contain a small communications headset that can be hidden away
  • Unit has dress uniforms - long black (with crimson highlights) artificial leather coat (long sleeved) with extensive kevlar weave; knee high black leather boots (again, with extensive kevlar weave and strong support) - crimson highlights; crimson shirt collared shirt with black vest; ornamental rank insignias on collars. Subtle black embroidered logo on breast of coat and vest. Black pants; Any buttons are matte black. Gloves are also worn. Overall look is sleek and minimalist.
  • Day-to-day uniforms prioritize function over form

Colour Scheme

While the unit's colours are crimson and black, the unit does not have a standard livery for any of its units. 'Mechs, fighters, and vehicles are painted in whatever colour scheme is required for the mission at hand. In fact, the unit's insignia is frequently not displayed.

Sub Units

  • Lances are identified by function/purpose, i.e.: Recon Lance, Command Lance, Assault Lance, Strike Lance, etc...
  • Companies are identified by function/purpose, i.e.: Command Company, Assault Company, etc...
  • Battalions are identified by number, i.e.: 1st Battalion, 2nd Battalion, etc...
  • Regiments are identified by number, i.e.: 1st Regiment, 2nd Regiment, etc...
  • Squads are identified by number, i.e.: 1st Squad, 2nd Squad, etc...
  • Platoons are identified by number and type, i.e.: 1st Jump Platoon, 2nd Motorized Platoon
  • Aerospace lances identified by number and function/purpose, i.e.: 1st Recon Aero Lance, 2nd Jumpship Defense Lance
  • Aerospace companies (squadrons) are identified by number, i.e.: 1st Squadron, 2nd Squadron
  • Focus is on everyone identifying themselves as Crimson Lancers first and foremost rather than a member of a specific sub unit

Contracts

  • Unit will generally only accept short-term contracts
  • Unit generally refuses defensive duties and any form of garrison duties
  • Contracts stipulate that if the unit is to be used in any kind of diversionary action that they be provided full details of the whole mission, even if it is a front-wide operation
  • All contracts have a buy-out clause
  • Most contracts stipulate that the unit cannot be used to attack a system they were previously stationed in for a period of 24 months
  • Contracts with supply provisions stipulate that supplies must be delivered up front prior to unit action
  • All contracts state that in joint operations, the unit commander is to be designated as the senior captain/major/colonel in the operation with regards to the employer's other units

Supply Lines

  • Unit is kept stocked up by 2nd RSAB using a supply run every 4-6 years from within the Magistracy of Canopus by:
  • The use of common and civilian designs was intended to not arouse suspicion or attention and generally leaves from Novo Tressida purporting to be carrying boron from the system.

Checkmate Protocol

  • For critical emergencies only
    • "Illegal Move" - potential infiltration
    • "Resignation" - Recall order from 2nd RSAB
    • "Broken Board" - Sneak attack, betrayal by their employer, or other serious emergency
  • Calls in the Monolith to help with evacuation
  • Immediately triggers the buyout clause of the current contract(s)
  • Any non-Lancer must lay down their arms and allow safe passage immediately
    • Much like the Wolf's Dragoons emergency protocol, "Condition Feral"

Battlemechs, Fighters, Vehicles, and Other Eqipment

BAT-0H SAR/Medivac VTOL